Guiutility.exitgui
WebGUIUtility.ExitGUI 切换到手册 public static void ExitGUI(); 描述 通过抛出 ExitGUIException来将 GUI 置于这样一种状态:阻止所有后续即时模式 GUI 函数计算 … WebUse GUIUtility.ExitGUI in situations that might violate these assumptions, such as when a change in some value might change what controls are displayed next. Using this method …
Guiutility.exitgui
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WebGUIUtility.guiIsExiting = true; } internal ExitGUIException (string message) : base (message) { GUIUtility.guiIsExiting = true; Console.WriteLine (message); } } // Utility … WebDec 24, 2024 · On another (old!) post they recommend using GUIUtility.ExitGUI(). Indeed it suppresses the error, because it throws a silent exception just before, but then the …
WebJun 6, 2016 · GUIUtility.ExitGUI(); after you have destroyed the Rigidbody to terminate the current OnGUI call of the inspector. ExitGUI will raise a special exception (ExitGUIException) that is catched silently by Unity. It allows you to terminate an OnGUI call if you know that your actions will corrupt the execution of following GUI operations. WebGUIUtility. ExitGUI (); } EditorGUILayout. LabelField ( "This will find all materials that point to 'From' and remap them to 'To'. If 'From' isn't assigned, all materials will be remapped to 'To'.", EditorStyles. wordWrappedLabel ); remapFrom = EditorGUILayout. ObjectField ( "From", remapFrom, typeof ( Material ), false ) as Material;
WebIf you have exception handling in your GUI code, it should not catch this exception type, as Unity's immediate mode GUI system relies on this exception to exit the current GUI loop properly in some cases. If you need to exit the immediate mode GUI loop in your own code, you should call GUIUtility.ExitGUI rather than throwing this exception ... WebGUIUtility.ExitGUI (); } m_OverlayMode.target = m_RenderMode.intValue == 0; m_CameraMode.target = m_RenderMode.intValue == 1; m_WorldMode.target = m_RenderMode.intValue == 2; EditorGUI.indentLevel++; if (EditorGUILayout.BeginFadeGroup (m_OverlayMode.faded)) { …
Webpublic static void DrawCurveSwatch(Rect position, AnimationCurve curve, SerializedProperty property, Color color, Color bgColor)
WebDec 24, 2024 · EditorGUILayout.SelectableLabel(stringGuidProperty.stringValue); // Select a file via a file browser and read the SerialID from that file if (GUILayout.Button("Copy Instance ID From File")) { string path = EditorUtility.OpenFilePanel("Select Instance to Load", "", "xml"); if (path.Length != 0) { string id = DataSerializer.GetSerialIDFromFile(path); rob head celebrantWebC# (CSharp) Sisus ExitGUIUtility.ExitGUI - 16 examples found. These are the top rated real world C# (CSharp) examples of Sisus.ExitGUIUtility.ExitGUI extracted from open source … rob healey umpireWebpublic static GUIContent showCurrent = EditorGUIUtility. TrTextContent ( "Compile and show code \u007C \u25BE" ); // vertical bar & dropdow arrow - due to lacking editor style of "mini button with a dropdown" public static GUIContent overridableKeywords = EditorGUIUtility. rob healey attorneyWebStatic Methods. AlignRectToDevice. Align a local space rectangle to the pixel grid. ExitGUI. Puts the GUI in a state that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop by throwing an ExitGUIException. GetControlID. Get a unique ID for a control. GetStateObject. rob heaneyWebJun 3, 2024 · There is a very easy workaround though which consists in adding a call to GUIUtility.ExitGUI() right after the call that triggers re-entrancy (so in this case right after the call to AssetDatabase.ExportPackage(). rob heard huntsville alWebFeb 25, 2024 · GUIUtility.ExitGUI () after my portion of the GUI was done. For me it was from a property drawer that was opening a directory or file panel. I just apply my changes to the serializedObject and exit. Same situation for me under Unity 2024. But your fix doesn't work for me. Seems Unity gets buggier with each iteration. rob heaney nzWebAug 14, 2024 · Running on Unity 2024.2.0f1 on Mac OSX 10.13.6. After upgrading to version 2.1.2, we are getting the ExitGUIException being thrown whenever we are building to Android. In order to fix the issue temporarily, Automate Before Builds has to be disabled and AOT DLL has to be generated manually. This is not the issue with previous version … rob healy chattanooga